Openings at Private Division
Private Division is looking for a producer who will support our 3rd party developers and is generally involved in all aspects of game development from concept through launch – and into post-launch support. In this role you will oversee highly-complex development projects and ultimately be accountable for driving the team to a timely release to the standards of the highest quality.
Private Division is looking for a release coordinator that will assist the Release team (part of the Production department) to release our games, updates, submit ratings and other content on all supported platforms. This role will support Release Managers with first party submissions, and will also communicate across departments (Production, QA, Marketing) and with developers and first party partners.
Private Division is looking for an associate producer who will contribute to complex development projects in this extraordinary franchise, and will be responsible for releasing updates and new features on time and to standards of the highest quality. You will partner with internal and external teams to develop, supervise, and deliver on the release roadmap while being involved in all phases of game development from conception through release.
Openings with our Development Partners
Intercept Games is looking for a software engineer who will be responsible for delivering major components of our game software, working alongside a team of engineering professionals. You are a clear and crisp communicator, a team player, and you excel at being a solid, high-standards developer. Working alongside our Senior Engineers and your teammates, you will drive the design of your software feature areas, and deliver stable, performant, maintainable implementations that meet the requirements set by our game design team. You’ll make deep contributions to essential technologies that make our product unique, and you will demonstrate good practices in code reviews, documentation, testing, and quality software implementation. You will collaborate with the engineering and design teams, build necessary tools, work with QA, and deliver amazing software that drives us to shipping a game that our players will love.
Intercept Games is looking for a software engineer who will be prototyping new functionality and exploring new experiences, eventually rolling these into full production. An engineer of your level is responsible for owning major systems, contributing significantly to portions of architecture and design for our game software. Working alongside other engineering professionals, you are a clear and streamlined communicator, and a standout colleague. You excel at crafting and writing stable, performant software, as well as optimizing user experiences by working with design and content creators.
Intercept Games is looking for a part designer to work alongside our design and art teams to create aesthetically appropriate, highly detailed, and well-researched parts for both vehicles and colonies in Kerbal Space Program 2. The part designer is responsible for working closely with the design team and creative director to conceptualize new parts that improve gameplay, enrich game progression, and fit well with existing parts both aesthetically and physically.
Working on an original IP, we are looking for an experienced and accomplished Character Artist to help realise a unique illustrated art style. Working under our Lead Artist, the right candidate should be able to demonstrate excellent creative, technical, and visual skill. You will be an accomplished artist with a passion for creating characters, and the ability to produce stunning, high quality and efficient game content.
Are you ready to own the quality and comprehensive testing of our BAFTA winning IPs? Roll7 is currently looking for an experienced and dedicated QA Tester to join our team. The quality assurance team focuses on ensuring that our products continuously meet and exceed the high quality bar we have set for our games.
Working on an exciting original IP, we are looking for an experienced and accomplished Console Programmer. You will be working on bringing the project to current and next gen consoles, working with the programming and design team to craft an experience that makes sense for console specific play style. The ideal candidate is self-motivated and takes pride in solving difficult problems and delivering quality work.