Openings at Private Division

Intercept Games - Seattle, WA

Located in Seattle, Washington, Intercept Games is a new development studio currently focused on the creation of Kerbal Space Program 2. We have a deep passion for space, simulation, strategy, and of course all things video games. Our studio prioritizes an inviting and diverse workplace that pushes creativity and passion for what we do, resulting in games that we can truly be proud of. Visit Intercept Games Open Roles to learn more!

Lead Designer

Are you a versatile designer who can translate the higher vision of a game into compelling content? Do you love to lead, connect, and develop a team? If you said ‘yes’ this might be the role for you!

As a Lead Designer, you will drive dedicated designers to shepherd the game’s vision, narrative, and mechanics. A successful Lead builds trust with their direct reports, inspires creativity, and maintains a high bar for quality.

Senior Level Designer

As Senior Level Designer, you will design and implement game levels that prompt exploration and problem solving. Every challenge is a wealth of opportunities for creative building and piloting of vehicles.

A successful teammate in this role understands that they are a hub where systems, environment art, narrative, sound, and animation come together to forge powerful player experiences. They collaborate closely with multiple departments, but they ultimately own the quality and timeline of the worlds they build.

Senior Software Engineer, Graphics

Are you an enthusiastic software engineer looking to join a team built on mutual respect and continuous learning? Are you able to tackle problems amidst ambiguity, and are the kind of teammate who always follows through on your commitments? If so, this may be the role for you!

As a Senior Software Engineer on our team, you will collaborate with artists, designers and engineers to brainstorm, prototype, and implement systems that drive us to shipping games our players will love. This includes our visual effects systems, tools used by artists, and rendering systems.

Senior Systems Designer

Are you a passionate designer and collaborative team member? Is prototyping complicated gameplay with only visual scripting and placeholder assets your kind of fun? Do you dream about maintaining elaborate spreadsheets of balance variables and finding the sweet spot between challenge and accessibility? Do you like working collaboratively with teams of engineers, artists, and animators to develop systems that are punchy, fun, readable, and performant? If you said ‘yes’, this may be the role for you!

As a Senior Systems Designer, for an unannounced project, you will identify, design, and guide the creation of gameplay systems in collaboration with the lead designer. Through these systems, players will build and command vehicles to interact realistically with the universe. A successful teammate in this role has a good eye for determining when a system hits the intersection of clarity, authenticity, and enabling creativity.

Level Designer

As a Level Designer, you will design and implement game levels that prompt exploration and problem solving. Every challenge is a wealth of opportunities for creative building and piloting of vehicles.

A successful teammate in this role understands that they are a hub where systems, environment art, narrative, sound, and animation come together to forge powerful player experiences. They collaborate closely with multiple departments, but they ultimately own the quality and timeline of the worlds they build.

UI Artist

Are you a curious and self-motivated UI Artist with a good sense of end-to-end UI development? Are you a critical thinker who is continually looking to learn? If you said ‘yes’, this may be the role for you!

As a mid-level UI Artist, you will work with Designers and Engineers to coordinate development of the game’s UI experience as well as help drive the visual direction of the UI in collaboration with Art Leadership. A successful teammate in this role is proactive, thoughtful, and meticulous with their work.

UX Designer

Are you an enthusiastic UX Designer with a creative and analytical mindset? Do you enjoy discovering and learning new processes, trades, and tool? If you said ‘yes’, this may be the role for you!

As a UX Designer on our team, you will collaborate with the design team to design, implement, and optimize UI assets for our titles. A successful teammate in this role is highly collaborative and open to prototype and iteration.

QA Tools Engineer

Are you an and technically minded and detail-oriented individual looking to grow your career in games? Do you have experience building highly polished products for demanding audiences? If you said ‘yes’ this might be the role for you!

As a QA Tools Engineer/SDET on our team you will collaborate across disciplines to build innovative gameplay mechanics, performance tools, and effective automation frameworks. In this role you will contribute to quality, usability, and playability to ensure players lover our games.

Roll 7 - London, UK

Senior Network Programmer

We’re looking for a remarkable Senior Network Programmer to own the network layer for a peer-to-peer multi-platform unity game. They will be responsible for the architecture of the networking layer and for facilitating the creation of multiplayer action gameplay across the development team.

Senior Systems Designer

We’re looking for a remarkable Senior Systems Designer to be responsible for the output and development of the meta-game, economy and systems for one of our upcoming projects.

The role is a key part of the design team of this project and will involve being heavily involved in the entire systems design as well as other areas of the game’s creation. It will require you to create, maintain and implement best practices from a meta and systems design perspective, and work to integrate the game’s mechanics and content into the core progression and meta-game systems.

The successful candidate will use their experience to champion quality across the project and collaborate effectively with all teams in the delivery of the title.

Evening Star - Los Angeles, California, USA

Yellow Brick Games - Québec, Canada

Yellow Brick Games - Software Engineer - Québec/Remote

Yellow Brick Games is hiring a Software Engineer to join our team of experienced developers working on an exciting new IP. In this role, you will work closely with Designers, Artists, and other Engineers to create impactful gameplay experiences for our players. From combat to feature to system design, you will be involved in many aspects of bringing to life the gameplay experience of our new fantasy IP.

Yellow Brick Games - Build Engineer - Québec

Yellow Brick Game is hiring a Build Engineer to join our team of experienced developers working on an exciting new IP. In this role, you will be building and supporting development infrastructure necessary to create exciting games. The Build Engineer will support the production team in areas of SCM (branch operation, code merges), build scripts and CI/CD pipeline throughout the product lifecycle.

Yellow Brick Games - Level Designer - Québec/Remote

Yellow Brick Games is hiring a Level Designer to join our team of experienced developers working on an exciting new project. In this role, you’ll use your knowledge of design tools, and sense of both scale and pacing, to create highly interactive spaces. You’ll also help design quests where players can lose themselves in memorable, fantastic adventures.

Yellow Brick Games - Cinematic Designer - Québec/Remote

Yellow Brick Games is hiring a Cinematic Designer to join our team of experienced developers working on an exciting new IP. In this role, you will be responsible for creating compelling story moments inside the game engine, while collaborating closely with the writing, animation, and level design teams.

Yellow Brick Games - Senior 3D Animator - Québec/Remote

Yellow Brick Games is hiring a Senior Animator to join our team of experienced developers working on an exciting new IP. In this role, you’ll work closely with the animation director in bringing to life our characters. You’ll help define and maintain the vision while collaborating with the design and programming teams.

Yellow Brick Games - IT Specialist - Québec

Yellow Brick Games is currently looking for a multi-skilled and resourceful IT Specialist. As an IT Specialist you will be required to manage hardware, network and security needs for the entire studio and implement procedures/protocols to support the company.