Openings at Private Division

Marketing Production Artist (New York, NY)

Private Division is looking for a marketing production artist who will be a part of a growing international marketing team and be integral to the creative development of marketing assets and timelines. The role will work with marketing’s production team, and teams across Private Division and Take-Two (production, social media, developers, operations). The position will also partner with external creative partners to visually support our growing catalog of games.

We are seeking an experienced creative production professional who demonstrates a balance of creative abilities and production management in an agile startup environment.

Marketing Coordinator (New York, NY)

Private Division is looking for a marketing coordinator who will be a part of a growing team and contribute to the strategic development and go to market executions of some of Private Division’s partner games. This is exciting position for someone that loves video games to work on the outstanding titles we’ll be releasing in the future!

We are seeking someone who can support the marketing leads, communications team, and core services marketing group, collaborate with our team, planning social strategies, assist in tracking and updating the marketing budgets, and more.

Games Release Manager (Seattle, WA)

Private Division is looking for a game release manager to be involved in releasing our games, updates, ratings, and other content on all supported platforms. You will work with the Release Management team, teams across the Private Division label (Production, QA, Marketing), and our external development studios to schedule and coordinate timelines for certification passes and releases. You will act as a point of contact for game releases and age ratings in North America and LATAM regions (and other releases as needed), and communicate status on all issues related to these releases to help ensure smooth, successful launches. You will also work with external partners to coordinate the setup of products and ensure that all launches go as planned. We are looking for someone who naturally excels at organization, loves games and thinks deeply about them and most of all is willing to roll up their sleeves and learn.

Sr. Community Manager, Kerbal Space Program (Seattle, WA)

As part of the Private Division community, you will be counted on as an integral member as our Sr. Community Manager, Kerbal Space Program and will be a part of a growing marketing and communications team. We’re seeking your skills and passion to lead our strategic development and social media campaigns in an agile environment.

Office Coordinator (Las Vegas, NV)

Private Division is looking for an office coordinator to oversee administrative duties in an office and ensure that the office operates efficiently and smoothly. Their responsibilities generally include duties like greeting visitors, managing office supplies, overseeing other administrative staff, owning budgets, and supporting staff with administrative tasks like scheduling meetings.

Openings with our Development Partners

Intercept Games - Seattle, WA

Software Engineer II

Intercept Games is looking for a software engineer who will be responsible for delivering major components of our game software, working alongside a team of engineering professionals. You are a clear and crisp communicator, a team player, and you excel at being a solid, high-standards developer. Working alongside our Senior Engineers and your teammates, you will drive the design of your software feature areas, and deliver stable, performant, maintainable implementations that meet the requirements set by our game design team. You’ll make deep contributions to essential technologies that make our product unique, and you will demonstrate good practices in code reviews, documentation, testing, and quality software implementation. You will collaborate with the engineering and design teams, build necessary tools, work with QA, and deliver amazing software that drives us to shipping a game that our players will love.

Graphics Engineer

Multiplayer Engineer

Intercept Games is seeking for a multiplayer engineer who will be responsible for owning all functionality associated with networking and multiplayer services for our game software. Working alongside other engineering professionals, you are a clear and streamlined communicator, and a standout colleague. You excel at crafting and writing stable, performant client-server applications, as well as optimizing user experiences for variable latency and bandwidth network connections. You will evaluate and understand the potential impacts of various service integrations and implementations, and will make evidence-based recommendations on our path forward. You’ll make deep contributions to crucial technologies that make our product outstanding. We expect candidates to hold the team to high standards by demonstrating good practices for code reviews, system design, documentation, testing, and quality software implementation. Together, we will collaborate with leadership,improve tools and processes, collaborate with QA, and deliver software that drives us to shipping a game that our players will love!

Lead Artist

Intercept Games is seeking for a lead artist who will establish and implement art team processes and standard, drive artistic vision for the product and associated marketing materials, while also be a leader, mentor, and evaluate a team of artists and animators.

QA Tester

Intercept Games is seeking for a QA tester who will work closely with all other disciplines on the development team to verify KSP 2 is built as intended and at high quality.  This role will communicate with team members, attempt to break everything they touch, and make sure players have as smooth an experience as possible from the floor of Kerbin to the farthest reaches of space!

League of Geeks - Melbourne, Australia

Real-Time VFX Artist

We’re looking for an experienced Real-Time VFX artist to create stylised particle and visual effects for our new project and original IP.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences and a major part of this is having fabulous visual effects! We’re looking for a Real-Time VFX artist to create stylised particle and visual effects for our new project and original IP.

Short to long term contracts available depending on the experience and availability of the applicant. Remote opportunities are available. Relocation options & ongoing work will be considered for people who are interested in full-time positions and are perfect fits for the project!

Senior 3D Animator

We’re seeking a passionate senior animator to create beautiful animations, meet the technical challenges of our games, and help our animation team flourish. You have a strong grasp of fundamental animation principles, have solid experience making animations for games and can apply appropriate techniques for maximum impact within technical and gameplay constraints.

At League of Geeks we love bringing characters to life! We’re seeking a passionate senior animator to create beautiful animations, meet the technical challenges of our games, and help our animation team flourish. You have a strong grasp of fundamental animation principles, have solid experience making animations for games and can apply appropriate techniques for maximum impact within technical and gameplay constraints.

With guidance from the creative director and lead artist, as a senior animator you will contribute to the artistic vision primarily through character animation and assist in realising the game’s animated visual style. You will also be expected to provide mentorship and support to other animators, and to actively collaborate with others to improve the effectiveness of our animation pipelines and processes within Maya and Unity.

Technical Character Artist

We’re looking for a Technical Artist with a passion for real-time rigging and experience using the Unity Engine’s animation toolkit. You’ll play a pivotal role in research and development for features that depend on animation, and help guide our practices and technology in this field.

At League of Geeks, we believe in building the tools and pipelines for creatives to do what they love the most – making wonderful games!

We’re looking for a Technical Artist with a passion for real-time rigging and experience using the Unity Engine’s animation toolkit. You’ll play a pivotal role in research and development for features that depend on animation, and help guide our practices and technology in this field.

You’ll work closely with the code department, as well as artists and animators, to see our exciting new game’s vision come to life.

Senior Network Engineer

We’re looking for an engineer that can bring our players together from all across the world. Someone with serious technical chops to bring the multiplayer in our new project to life – as well as assist on numerous other engine-side responsibilities.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We’re looking for an engineer that can bring our players together from all across the world. Someone with serious technical chops to bring the multiplayer in our new project to life – as well as assist on numerous other engine-side responsibilities.

As this role requires a lot of collaboration with different departments, we are ideally looking for someone who is available to work with us in our Melbourne studio. However, remote and/or flexible options are available for the perfect candidate!

Talent Specialist

League of Geeks is looking for a Talent Specialist to join our team on a full-time 12 month contract. You are an enthusiastic and pro-active recruiter who has a genuine interest and flair for helping people, whilst being able to understand what drives them, and enabling the value they can bring to our team on a cultural, as well as technical level.

Senior DevOps Engineer

League of Geeks is looking for you, an enthusiastic engineer looking to dedicate your passion for game development to improving our games-as-a-service methodology, pipelines and player experiences.

Senior Systems Engineer

League of Geeks is looking for an engineer that can bring our players together from all across the world — someone with the serious technical chops to bring our new project to life, with a particular focus on a multiplayer experience, as well as assist on numerous other engine-side responsibilities.

Engineer

League of Geeks is looking for experienced engineers who can bring a diverse set of skills, life experience and positivity to our team. You will be capable of creating innovative game experiences in collaboration.

Roll 7 - London, UK

3D Character Artist

Working on an original IP, we are looking for an experienced and accomplished Character Artist to help realise a unique illustrated art style. Working under our Lead Artist, the right candidate should be able to demonstrate excellent creative, technical, and visual skill. You will be an accomplished artist with a passion for creating characters, and the ability to produce stunning, high quality and efficient game content.

Quality Assurance Tester

Are you ready to own the quality and comprehensive testing of our BAFTA winning IPs? Roll7 is currently looking for an experienced and dedicated QA Tester to join our team. The quality assurance team focuses on ensuring that our products continuously meet and exceed the high quality bar we have set for our games.

Console Programmer

Working on an exciting original IP, we are looking for an experienced and accomplished Console Programmer. You will be working on bringing the project to current and next gen consoles, working with the programming and design team to craft an experience that makes sense for console specific play style. The ideal candidate is self-motivated and takes pride in solving difficult problems and delivering quality work.

V1 Interactive - Redmond, WA

SOFTWARE DEVELOPMENT ENGINEER

We’re looking for a talented engineer that is capable of working in systems that need that extra push to get over the finish line. Do you enjoy working across departments? Are you good at analyzing and extending an existing code base? Do you like wearing many hats and excel at problem solving?

The ideal candidate will have a solid foundation of UE4’s ins-and-outs, and will be highly capable at effectively communicating with the rest of the team. You will be a perfect fit if you enjoy taking on challenges that stretch across numerous disciplines, and are willing to bring your knowledge and skills into interesting and ever-changing territory.

FX ARTIST

We’re looking for someone that will verbally (and unabashedly) make the sound effects of the visual effect they’re making while working at their desk. You do this like no one is paying attention. When you’re playing games or watching movies, you’re pausing and picking apart how existing effects are not only made but how you’d do it better.

3D HARD SURFACE ARTIST

If you spent your childhood drawing cars and androids or re-imagining a cooler version of Luke Skywalker’s severed hand, then perhaps we’re onto something. Perhaps we should talk. And not in that ‘you should get your priorities straight’ kinda way but more ‘ohmigosh we think about that stuff too, lets be BFFs’ kinda way.

UE4 TECHNICAL ARTIST

Pssst. Hey, are you besties with Unreal4? You are?! Can you get its number for me? We think it’s kind of hot. We’d really like your help to get to know it better. Would you mention us to it? You WOULD? Really?! OMG, thx.

CONCEPT ARTIST

You might consider yourself the Dr. Emmett Brown of concept art. Your brain and drawing hand are the flux capacitor of your trade. Driven (perhaps at 88 miles per hour?) by the need to create, discover, and protect the plutonium you stole, you manipulate color and form to create the latest and greatest in design and concept. Where we’re going, we don’t need roads. But we sure could use a great concept artist.

3D ENVIRONMENT ARTIST

Pssst. Hey, are you besties with Unreal4? You are?! Can you get its number for me? We think it’s kind of hot. We’d really like your help to get to know it better. Would you mention us to it? You WOULD? Really?! OMG, thx.

3D ARTIST (CONTRACT)

You’re an art mercenary. A gun for hire. People speak your name in awe and in whispers, cowering in the corners of the local tavern. Your portfolio is an atlas of the worlds you’ve helped bring to life.

This is a CONTRACT position directed at work-from-home candidates. We’re looking for top-tier talent with a wealth of experience in generating environment assets, hard and soft surface work, or anything else we can think of. The tenure of this position will likely last through the year. Experience in 3D game asset creation is a must and experience working remotely is required. References would be nice. Hours and rates are negotiable.