Openings at Private Division
Openings with our Development Partners
Lead Designer
Are you a versatile designer who can translate the higher vision of a game into compelling content? Do you love to lead, connect, and develop a team? If you said ‘yes’ this might be the role for you!
As a Lead Designer, you will drive dedicated designers to shepherd the game’s vision, narrative, and mechanics. A successful Lead builds trust with their direct reports, inspires creativity, and maintains a high bar for quality.
Software Engineer III
Intercept Games is looking for a Software Engineer III, on our team. In this role, you will prototype new functionality and exploring new experiences, eventually rolling these into full production. Own major systems, contributing significantly to portions of architecture and design for our game software. Work alongside other engineering professionals, you are a clear and streamlined communicator, and a standout colleague.
Producer
Are you a master communicator and project manager with a keen eye for detail? Do you possess a passion for games and understanding of what it takes to deliver games that players love? If you said ‘yes’, this may be the role for you!
As a Producer for KSP2, you will drive project execution, from development, release, and beyond. This role serves as the primary point-of-contact for the team, manages project schedules, and wrangles resources to support game development, testing, release, and live operations to build and launch KSP2.
Senior Environment Artist
Intercept Games is looking for an experienced Senior Environment Artist, who can establish worldbuilding pipelines and build out environments for stylized science-based games. As a Senior Environment Artist, you will create environments that not only look beautiful, but are deeply tied to gameplay. You will work in collaboration with peers across various disciplines, as well as provide mentorship to more junior artists. A successful team member in this role is technically minded and a positive relationship builder.
Senior Systems Designer
Are you a passionate designer and collaborative team member? Is prototyping complicated gameplay with only visual scripting and placeholder assets your kind of fun? Do you dream about maintaining elaborate spreadsheets of balance variables and finding the sweet spot between challenge and accessibility? Do you like working collaboratively with teams of engineers, artists, and animators to develop systems that are punchy, fun, readable, and performant? If you said ‘yes’, this may be the role for you!
As a Senior Systems Designer, for an unannounced project, you will identify, design, and guide the creation of gameplay systems in collaboration with the lead designer. Through these systems, players will build and command vehicles to interact realistically with the universe. A successful teammate in this role has a good eye for determining when a system hits the intersection of clarity, authenticity, and enabling creativity.
Technical UI Artist
Are you a skilled UI Designer with who can build and maintain high quality assets? Do you have the passion to identify and solve complex problems? If you said ‘yes’, this is the role for you!
As a Technical UI Designer on our team, you will build a cohesive and engaging user experience, adhering to a style guide. This role collaborates with Designers, Artists, Producers, and Engineers to build a spectacular player experience. A successful teammate in this role is proactive, highly collaborative, and resourceful.
Software Engineer II
Intercept Games is hiring a Software Engineer or programmer looking to join a team built on mutual respect and continuous learning. As a Software Engineer II on our team, you will own medium scale customer-facing applications and tools that are used to improve and augment the product experience. This role will focus on the component level of the product, with some influence on architecture, design, and systems, while taking cues from more senior team members and leadership. A successful teammate in this position is a proven task planner who can fix bugs in code across systems.
Evening Star - Gameplay Programmer
Evening Star is looking for a creative Gameplay Programmer to join our team! As a gameplay programmer, you will be responsible for implementing new gameplay objects, systems, and mechanics into our game, while collaborating with the development team to iterate on implementation of the game design. At Evening Star, we push the boundaries of what games can achieve by using our original game engine to work more efficiently, and so that we can continuously innovate on exciting new ideas.
Yellow Brick Games - Software Engineer - Québec/Remote
Yellow Brick Games is hiring a Software Engineer to join our team of experienced developers working on an exciting new IP. In this role, you will work closely with Designers, Artists, and other Engineers to create impactful gameplay experiences for our players. From combat to feature to system design, you will be involved in many aspects of bringing to life the gameplay experience of our new fantasy IP.
Yellow Brick Games - Build Engineer - Québec
Yellow Brick Game is hiring a Build Engineer to join our team of experienced developers working on an exciting new IP. In this role, you will be building and supporting development infrastructure necessary to create exciting games. The Build Engineer will support the production team in areas of SCM (branch operation, code merges), build scripts and CI/CD pipeline throughout the product lifecycle.
Yellow Brick Games - Level Designer - Québec/Remote
Yellow Brick Games is hiring a Level Designer to join our team of experienced developers working on an exciting new project. In this role, you’ll use your knowledge of design tools, and sense of both scale and pacing, to create highly interactive spaces. You’ll also help design quests where players can lose themselves in memorable, fantastic adventures.
Yellow Brick Games - Cinematic Designer - Québec/Remote
Yellow Brick Games is hiring a Cinematic Designer to join our team of experienced developers working on an exciting new IP. In this role, you will be responsible for creating compelling story moments inside the game engine, while collaborating closely with the writing, animation, and level design teams.
Yellow Brick Games - Senior 3D Animator - Québec/Remote
Yellow Brick Games is hiring a Senior Animator to join our team of experienced developers working on an exciting new IP. In this role, you’ll work closely with the animation director in bringing to life our characters. You’ll help define and maintain the vision while collaborating with the design and programming teams.
Yellow Brick Games - IT Specialist - Québec
Yellow Brick Games is currently looking for a multi-skilled and resourceful IT Specialist. As an IT Specialist you will be required to manage hardware, network and security needs for the entire studio and implement procedures/protocols to support the company.