Openings at Private Division

Senior Graphic Designer

This role will be a part of a growing international marketing team and be integral to the creative development of marketing assets and timelines. The role will work with marketing’s production team, and teams across Private Division and Take-Two (production, social media, developers, operations). The position will also partner with external creative partners to visually support our growing catalogue of games.

We are seeking an experienced creative production professional who demonstrates a balance of creative abilities and production management in an agile startup environment.

Intercept Games - Seattle, Washington, USA

Lead Designer

Are you a versatile designer who can translate the higher vision of a game into compelling content? Do you love to lead, connect, and develop a team? If you said ‘yes’ this might be the role for you!

As a Lead Designer, you will drive dedicated designers to shepherd the game’s vision, narrative, and mechanics. A successful Lead builds trust with their direct reports, inspires creativity, and maintains a high bar for quality.

Senior Engineering Manager

We are looking for an experienced engineering manager with a strong track record of growing and running positively impactful teams. The best candidate is someone who leads with empathy, humility, and authenticity.

As a Senior Engineering Manager on our team, you will be responsible for leading and growing an existing engineering team and supporting the delivery of quality software in collaboration with cross-discipline leaders. A successful leader in this role is able to build trust with their direct reports, foster a collaborative team environment, inspire creativity, and maintain a high bar for performance. Your technical understanding will allow you to guide your team toward making deep contributions to critical technologies that make our products outstanding. We expect this role to demonstrate Engineering Excellence through iterating on process for code reviews, system design, documentation, and testing.

Software Engineer II, Visual Effects

Are you an enthusiastic software engineer or programmer looking to join a team built on mutual respect and continuous learning? Are you able to tackle problems amidst ambiguity, and are the kind of teammate who always follows through on your commitments? If so, this may be the role for you!

As a Software Engineer II on our team, you will collaborate with VFX artists, designers and engineers to brainstorm, prototype, and implement systems that drive us to shipping games our players will love. This includes our visual effects systems, VFX tools used by artists, and internal interfaces exposed to gameplay engineers.

Senior UI Artist

Are you an experienced and self-motivated UI Artist with a strong sense of end-to-end UI development? Are you a critical thinker who is continually looking to learn? If you said ‘yes’, this may be the role for you!

As a Senior UI Artist you will plan and coordinate development of the game’s UI experience as well as drive the visual direction of the UI, in collaboration with the Art Director. A successful teammate in this role is proactive, thoughtful, and meticulous with their work.

Producer

As a Producer at Intercept Games, you will drive the development process for a cross discipline team of developers, serving as the primary point-of-contact for the team. You will work closely with the team’s product owner to handle the backlog, and ensure the team has the resources needed to be successful.

Social Media Manager

Are you an experienced and enthusiastic social media manager? Do you have a passion for all things video game, tech, and/or entertainment.? If you said ‘yes’, this may be the role for you!

As a Social Media Manager on our growing Social & Community team, you will responsible for developing social campaigns and content for KSP2. This role works closely with the Community and Marketing teams, as well as cross-discipline studio partners. A successful teammate in this role is highly organized, creative, and collaborative.

Roll 7 - London, UK

Head of Marketing

We are on the lookout for an exceptional Head of Marketing to manage Roll7’s output, as we take the studio on its next exciting phase. Through new projects there will be lots of scope to define the impact it has and work on also top level long term strategy looking ahead. The Head of Marketing role will have a big impact on our marketing approach and how the business is perceived. You will naturally be working alongside the SMT and Directors to ensure the creative direction input is nailed but also bring new and fresh ideas to the
table.

As an experienced games marketer, you will be comfortable with an ever changing business landscape, you will have an appetite for constant growth & experimentation and can easily demonstrate speed of execution. Current Premium Gaming trends and the cultural shifts of the wider market will be a part of your DNA that you can easily apply to a fast paced studio.

Senior UI/UX Artist

We are looking for an exceptional Senior UX/UI Artist to work on an exciting new game project. As an all-rounder-you will be expected to communicate ideas clearly and be comfortable bridging between both technical and art teams at Roll7.

Working under Art Director, you will be committed to delivering remarkable, award winning UX/UI in our games to further enhance Roll7’s Flow State games ambition.

Character Concept Artist

Our Concept Artist will be taking on a hands-on role, working directly with our Art lead and Creative Director to help realise and develop a visual language that is influenced by comic books and cartoons. We’re creating a weird, imaginative and unusual world and as our concept artist you’ll be one of the first people setting the tone and style in the artistic process. We are looking for someone with a quirky imagination to work with art and narrative teams to create concepts of characters, environments, and VFX all of which will contribute to a unique and interesting game world.

Evening Star - Los Angeles, California, USA

Senior Animator

We on the lookout for an exceptional Senior Animator. There will be a high level of versality and hands-on work as you will also collaborate with a wide range of team members, from the Character Artists and production, to designers, programmers and narrative. You will be developing, managing and maintaining our character animation pipeline, working closely with Animators and Character Artists.

Evening Star - Gameplay Programmer

Evening Star is looking for a creative Gameplay Programmer to join our team! As a gameplay programmer, you will be responsible for implementing new gameplay objects, systems, and mechanics into our game, while collaborating with the development team to iterate on implementation of the game design. At Evening Star, we push the boundaries of what games can achieve by using our original game engine to work more efficiently, and so that we can continuously innovate on exciting new ideas.

Yellow Brick Games - Québec, Canada

Yellow Brick Games - Software Engineer - Québec/Remote

Yellow Brick Games is hiring a Software Engineer to join our team of experienced developers working on an exciting new IP. In this role, you will work closely with Designers, Artists, and other Engineers to create impactful gameplay experiences for our players. From combat to feature to system design, you will be involved in many aspects of bringing to life the gameplay experience of our new fantasy IP.

Yellow Brick Games - Build Engineer - Québec

Yellow Brick Game is hiring a Build Engineer to join our team of experienced developers working on an exciting new IP. In this role, you will be building and supporting development infrastructure necessary to create exciting games. The Build Engineer will support the production team in areas of SCM (branch operation, code merges), build scripts and CI/CD pipeline throughout the product lifecycle.

Yellow Brick Games - Level Designer - Québec/Remote

Yellow Brick Games is hiring a Level Designer to join our team of experienced developers working on an exciting new project. In this role, you’ll use your knowledge of design tools, and sense of both scale and pacing, to create highly interactive spaces. You’ll also help design quests where players can lose themselves in memorable, fantastic adventures.

Yellow Brick Games - Cinematic Designer - Québec/Remote

Yellow Brick Games is hiring a Cinematic Designer to join our team of experienced developers working on an exciting new IP. In this role, you will be responsible for creating compelling story moments inside the game engine, while collaborating closely with the writing, animation, and level design teams.

Yellow Brick Games - Senior 3D Animator - Québec/Remote

Yellow Brick Games is hiring a Senior Animator to join our team of experienced developers working on an exciting new IP. In this role, you’ll work closely with the animation director in bringing to life our characters. You’ll help define and maintain the vision while collaborating with the design and programming teams.

Yellow Brick Games - IT Specialist - Québec

Yellow Brick Games is currently looking for a multi-skilled and resourceful IT Specialist. As an IT Specialist you will be required to manage hardware, network and security needs for the entire studio and implement procedures/protocols to support the company.