Openings at Private Division
Private Division is looking for an Associate Producer to join our team in Seattle. The Associate Producer will assist the Production team in all aspects of game production as they work with external developers. This role will facilitate communication and support Producers with data research, analysis and project management. We are looking for someone who naturally excels at organization, loves games and thinks deeply about them and most of all is willing to roll up their sleeves and learn.
Private Division is looking for an experienced Release Manager to be involved in releasing our games and updates on all supported platforms. You will work with Producers and QA leadership on the Private Division team and our external development studios to schedule and coordinate testing/bug fixes for certification passes and releases in different environments, act as the point of contact for any platform-specific release issues, communicate status on all issues relating to releases, help (re)define processes and procedures to make sure we have smooth launches – and automate as much of that as possible. You will also work with external partners to coordinate the setup of products and ensure that all of our releases go as planned, regardless of the platform.
Openings with our Development Partners
Obsidian Entertainment is looking for talented, self-motivated Senior Technical Artist to join their growing team of RPG developers.
The Senior Technical Artist position requires a solid understanding of cutting-edge tools and pipelines for PlayStation 4 and Xbox One game development, including Unreal 4 and will work with the Art Director and production artists.
Obsidian Entertainment is looking for a junior to intermediate level designer to join them in creating their next great multi-platform RPG.
This designer will work closely with artists to produce interesting 3D levels with exciting, engaging gameplay. Responsibilities will include planning and populating missions and quests, scripted sequences, encounters, challenges and rewards. The ideal candidate for this position needs to have an established track record designing fun and exciting levels. Candidates should be prepared to show and discuss past examples of their level layouts and designs.
Obsidian Entertainment is looking for a detail-oriented, process-driven, and highly organized project manager to oversee and administrate marketing efforts across their gaming brands.
Over the course of their 14 years in the industry, Obsidian has sold millions of units, won a ton of awards, and – above all – they’ve always put their players first in every decision they’ve made. They want more gamers to know and experience the games they love to make – and that’s where marketing comes in. The marketing team helps gamers the world over experience Obsidian’s beloved brands in a meaningful and resonant way.
The project manager will oversee internal marketing initiatives, interfacing with all of marketing, game development teams, publisher partners, and third-party vendors to ensure every activity is organized intelligently and executed smoothly, while ensuring communication is open and productive. The ideal candidate will have a strong knowledge of video game marketing, as well as the ability to communicate with both technical and creative personnel.
Obsidian Entertainment is looking for a talented and passionate recruiter to help them find the best and brightest in their mission to make the best role-playing games this world has ever seen.
This is a full-time, on-site position, at their headquarters in Irvine, California.
The General Programmer will be responsible for developing and implementing all types of systems for the game. This person will be asked to analyse, design and implement efficient and reliable systems by always keeping in mind the playability of the game.
Physics, Graphics, Tools, AI, you name it. You’ve dabbled in all of them as a code-wizard (or ninja, if you prefer) and probably have one or more mastered. Point is, you can do it all. You’re a code-wizard-ninja-pirate-viking. Your ace in the hole here is your deep well of UE4 experience and know-how. While you might excel in a few specific areas, you won’t balk at being tasked to trade in shurikens for a peg-leg or a wand for a horned helm. You get the idea. You’re creative in your problem solving, patient in demeanor, and you know how to use C++ in ways that would make Bjarne Stroustrup blush.
Icons, menu assets, HUDs, and sweet load screen graphics. You take great pleasure in the subtle yet crucial. You have an intimate understanding of graphic design and how it can communicate. Maybe you’re a ninja. No one notices when you’re doing your duty despite you doing your thing REALLY well. That’s just the way you like it.
You’re an art mercenary. A gun for hire. People speak your name in awe and in whispers, cowering in the corners of the local tavern. Your portfolio is an atlas of the worlds you’ve helped bring to life.
This is a CONTRACT position directed at work-from-home candidates. V1 Interactive is looking for top-tier talent with a wealth of experience in generating environment assets, hard and soft surface work, or anything else they can think of. The tenure of this position will likely last through the year. Experience in 3D game asset creation is a must and experience working remotely is required. References would be nice. Hours and rates are negotiable.