Openings at Private Division
Private Division is looking for a video editor to join our team in New York. The video editor will be a part of a growing marketing and communications team, and contribute to establishing the visual identity of Private Division’s partner games. We are seeking an experienced video editor who demonstrates creativity, collaborates well internally and externally, works well in an agile startup environment, and is a hardcore gamer.
Private Division is looking for a marketing manager to join our team in New York. This is a unique opportunity for an entrepreneurial-minded marketing professional to help build a new business backed by one of the best companies in the industry.
The marketing manager will be a part of a growing marketing and communications team, and lead the strategic development and go to market executions of some of Private Division’s partner games. We are seeking an experienced marketing member who demonstrates a balance of creativity and data-informed marketing strategies in an agile startup environment.
Private Division is looking for an assistant community and customer service manager to join our team in New York. The assistant community and customer service manager will be a part of a growing marketing and communications team, and contribute to the strategic development and community/social media campaigns of Private Division’s partner games, as well as serve as the point of contact for our external customer support teams. We are seeking an experienced community/social media manager with a strong knowledge of customer service who can contribute to our developer’s social media and community campaigns in an agile startup environment.
Private Division is looking for an online systems engineer to join our team in New York. As an Online Systems Engineer, you will provide application and infrastructure support for various online infrastructure components to help the organization and game developers launch game titles globally. You will collaborate with internal and external game development studios, guiding technical discussions related to scalable, distributed, and fault-tolerant online service design. You will work to align the needs of the game studios and publishing teams, leading technical presentations, demonstrations, architecture design sessions, proof of concepts, and pilots to explain and demonstrate the capabilities of various products and services.
Private Division is looking for an office manager to join our team in Seattle. The office manager is a multi-faceted role that will be a vital part of the Private Division team. The ideal candidate must be well organized, have a strong sense of prioritization and ability to multi-task. This position requires the office manager to be the general point of contact for office operations, events, and office culture. In addition, this role will support the staff in Seattle with the efficient management of our facilities and IT infrastructure and assist the Production staff in planning events for conferences, promotional efforts and other needs as our projects require. Clear communication and attention to detail are key in this role as liaison between the Seattle office and our external developers, vendors and other Private Division offices around the world.
Private Division is looking for a lead QA tester to join our team in Las Vegas. The lead QA tester will lead a team in executing test plans on pre-release versions of software to detect and record product defects. Reports to QA Manager or Senior QA Lead.
Private Division is looking for an associate lead QA tester to join our team in Las Vegas. The associate lead QA tester will assist in leading a team in executing test plans on pre-release video games by verifying functionality, data content, performance, usability/playability, and compatibility. Must have an extraordinary attention to detail, be successful at pod leading, and have a proven commitment to quality. Reports to a QA Lead, Senior QA Lead or QA Manager.
Openings with our Development Partners
Physics, Graphics, Tools, AI, you name it. You’ve dabbled in all of them as a code-wizard (or ninja, if you prefer) and probably have one or more mastered. Point is, you can do it all. You’re a code-wizard-ninja-pirate-viking. Your ace in the hole here is your deep well of UE4 experience and know-how. While you might excel in a few specific areas, you won’t balk at being tasked to trade in shurikens for a peg-leg or a wand for a horned helm. You get the idea. You’re creative in your problem solving, patient in demeanor, and you know how to use C++ in ways that would make Bjarne Stroustrup blush.
Icons, menu assets, HUDs, and sweet load screen graphics. You take great pleasure in the subtle yet crucial. You have an intimate understanding of graphic design and how it can communicate. Maybe you’re a ninja. No one notices when you’re doing your duty despite you doing your thing REALLY well. That’s just the way you like it.
You’re an art mercenary. A gun for hire. People speak your name in awe and in whispers, cowering in the corners of the local tavern. Your portfolio is an atlas of the worlds you’ve helped bring to life.
This is a CONTRACT position directed at work-from-home candidates. V1 Interactive is looking for top-tier talent with a wealth of experience in generating environment assets, hard and soft surface work, or anything else they can think of. The tenure of this position will likely last through the year. Experience in 3D game asset creation is a must and experience working remotely is required. References would be nice. Hours and rates are negotiable.