Openings at Private Division
We’re looking for a Director of Marketing to be part of our marketing and communications team, which is entering a new phase of growth. The Director of Marketing will lead the strategic development and go to market executions of our development partners’ games. We are seeking an experienced marketing member with demonstrable experience across team management, GTM strategic planning and executions, and performance marketing.
Private Division is looking for a Game Release Manager to be involved in releasing our games, updates, ratings, and other content on all supported platforms. You will work with the Release Management team, teams across the Private Division label and Take-Two (Production, QA, Marketing, Ops), and our external development studios to schedule and coordinate timelines for certification passes and releases. You will act as a point of contact for game releases and age ratings, and communicate status on all issues related to these releases to help ensure smooth, successful launches.
Private Division is searching for an experienced Online Systems Engineering Manager, who will lead a team responsible for the development of custom applications and providing infrastructure support for various online infrastructure components; helping the organization and game developers launch game titles globally. You will collaborate with internal and external game development studios, guiding technical discussions related to scalable, distributed, and fault-tolerant online service design. You will work to align the needs of the game studios and publishing teams, developing and supporting various products and services.
Private Division is looking for an Assistant Communications Manager to join our growing marketing and communications team on-site hybrid in our New York City office. Reporting to the Communication Manager you will facilitate multiple projects across Private Division’s portfolio and our partners’ games. We are seeking a knowledgeable public relations communications team member who demonstrates a strong ability to multi-task, collaborate and is ready to assist our growing global communications team.
Private Division is on the search for an Associate Community Manager to join the Community Team onsite in our Seattle office, with hybrid work-from-home available. Possessing a passion and understanding for video games and their Communities, the Associate Community Manager will help shape Kerbal Space Program Social Channels and help grow our established Community.
Openings with our Development Partners
Intercept Games is looking for a Software Engineer III, Graphics, on our team. In this role, you will work closely with a dedicated team of engineers, artists, designers, producers, and QA analysts to improve tools and processes, as well as deliver outstanding software that drives us to shipping a game that our players will love. A successful teammate in this position is able to use techniques that visually simulate realistic environments (water, atmosphere, clouds, terrain) on modern game system GPUs.
Intercept Games is looking for an experienced Senior Environment Artist, who can establish worldbuilding pipelines and build out environments for stylized science-based games. As a Senior Environment Artist, you will create environments that not only look beautiful, but are deeply tied to gameplay. You will work in collaboration with peers across various disciplines, as well as provide mentorship to more junior artists. A successful team member in this role is technically minded and a positive relationship builder.
Intercept Games is looking for an experienced producer and leader who can make decisions and drive action in ambiguous situations. As the Director of Production, you will collaborate with leaders across multiple teams (Engineering, Design, Audio, Art, etc.) to expand and enhance the capabilities of our studio through process standardization, mentorship, growing the team, and more. A successful leader in this role is adept at creating a collaborative environment and a flexible communicator who can translate information across teams.
Intercept Games is looking for an experienced and passionate game designer. As a Content Designer for KSP2 you will work on fully functional and authentic vehicle parts that allow players to build and command rovers, planes, race cars, and of course rockets. This role collaborates with lead and senior content designers to create, update, and verify that parts are fun to build, work as intended, and interact with all game systems as expected, so players can build the vehicles of their dreams.
Are you an experienced Quality Assurance (QA) professional with a passion for video games an eye for detail and flexibility to adapt to changing requirements? Do you lead by example and love to work collaboratively with other disciplines to solve complex problems? If you said ‘yes’ this might be the role for you!
As a QA Manager you will champion the quality of our games and the experiences of our players, support the productivity and management of your team, and maintain and improve the efficiency of our processes. A successful leader in this role can easily build relationships across the organization and ensures the team can respond quickly and proactively to customers’ needs.
Are you a master communicator and project manager with a keen eye for detail? Do you possess a passion for games and understanding of what it takes to deliver games that players love? If you said ‘yes’, this may be the role for you!
As a Producer for KSP2, you will drive project execution, from development, release, and beyond. This role serves as the primary point-of-contact for the team, manages project schedules, and wrangles resources to support game development, testing, release, and live operations to build and launch KSP2.
Are you a skilled and passionate technical artist, with a love for space exploration, rocketry, worldbuilding, and related entertainment media? Do you possess the ability to bridge the creative and technical components of game development? If you said ‘yes’, this might be the role for you!
As a Senior Technical Artist, you will be the bridge between the Art Team and Engineering Team. You will work in collaboration with the Art Lead to push the visual quality and performance of an unannounced, stylized science-based adventure game. A successful team member in this role is technically minded and a positive relationship builder.
Are you a motivated games artist who can translate the higher vision of a game into compelling content? Do you love to lead, connect, and develop a team? If you said ‘yes’ this might be the role for you! As an Art Lead you will work closely with a team of dedicated artists, animators, designers, and producers to create games that not only look beautiful but innovate in the sci-fi gaming genre. A successful Art Lead in this role will build trust with their direct reports, inspire creativity, and maintain a high bar for quality.
An exciting opportunity to work with our talented team to engage with fans and reach new audiences across all our social channels! A perfect fit for someone skilled at crafting compelling social content; equally passionate about writing witty copy as they are capturing a killer gif or devising new strategies. With no two days the same, and a broad range of creative challenges to tackle – this remote role takes full responsibility of the studio’s dynamic presence on social media to shape and grow together with our Head of Marketing.
Evening Star is looking for a creative Gameplay Programmer to join our team! As a gameplay programmer, you will be responsible for implementing new gameplay objects, systems, and mechanics into our game, while collaborating with the development team to iterate on implementation of the game design. At Evening Star, we push the boundaries of what games can achieve by using our original game engine to work more efficiently, and so that we can continuously innovate on exciting new ideas.
Yellow Brick Games is hiring a Software Engineer to join our team of experienced developers working on an exciting new IP. In this role, you will work closely with Designers, Artists, and other Engineers to create impactful gameplay experiences for our players. From combat to feature to system design, you will be involved in many aspects of bringing to life the gameplay experience of our new fantasy IP.
Yellow Brick Game is hiring a Build Engineer to join our team of experienced developers working on an exciting new IP. In this role, you will be building and supporting development infrastructure necessary to create exciting games. The Build Engineer will support the production team in areas of SCM (branch operation, code merges), build scripts and CI/CD pipeline throughout the product lifecycle.
Yellow Brick Games is hiring a Level Designer to join our team of experienced developers working on an exciting new project. In this role, you’ll use your knowledge of design tools, and sense of both scale and pacing, to create highly interactive spaces. You’ll also help design quests where players can lose themselves in memorable, fantastic adventures.
Yellow Brick Games is hiring a Cinematic Designer to join our team of experienced developers working on an exciting new IP. In this role, you will be responsible for creating compelling story moments inside the game engine, while collaborating closely with the writing, animation, and level design teams.
Yellow Brick Games is hiring a Senior Animator to join our team of experienced developers working on an exciting new IP. In this role, you’ll work closely with the animation director in bringing to life our characters. You’ll help define and maintain the vision while collaborating with the design and programming teams.
Yellow Brick Games is currently looking for a multi-skilled and resourceful IT Specialist. As an IT Specialist you will be required to manage hardware, network and security needs for the entire studio and implement procedures/protocols to support the company.