Openings at Private Division

Producer - Seattle, WA

Private Division is looking for a producer who will support our 3rd party developers and is generally involved in all aspects of game development from concept through launch – and into post-launch support. In this role you will oversee highly-complex development projects and ultimately be accountable for driving the team to a timely release to the standards of the highest quality.

Marketing Manager - New York, NY

Private Division is looking for a marketing manager to be part of our growing marketing and communications team. The marketing manager will lead the strategic development and go to market executions of some of Private Division’s and our partners’ games. We are seeking an experienced marketing member who demonstrates a balance of creativity, strategic planning, and data-informed executions.

Senior International Marketing Production Artist - Munich, Bavaria, Germany

Private Division is looking for a marketing artist who will be a part of a growing international marketing team and be integral to the creative development of marketing assets and timelines. The role will work with marketing’s production team, and teams across Private Division and Take-Two (production, social media, developers, operations). The position will also partner with external creative partners to visually support our growing catalogue of games.

Openings with our Development Partners

Intercept Games - Seattle, WA

Lead Software Engineer

Intercept Games is looking for an engineering lead who will be responsible for establishing the team and leading the delivery of all software associated with a new title at Intercept Games. Working alongside other team leads, you are a clear communicator, and a standout colleague. You have high standards and solid criteria for interviewing and hiring your engineering team, an evidence-based evaluation process for helping them make the best decisions, and a long term strategic view towards both shipping a high quality game and growing the careers of your team members.

Lead Designer

Intercept Games is looking for a lead designer to work alongside the creative director and a small team of designers. The lead will shepard the game’s vision, narrative, and mechanics. We are looking for a meticulous and versatile designer with proven collaboration skills and experience working in established IPs. They are comfortable looking at the project in a holistic manner and can guide disparate parts into an engaging whole.

Software Engineer II

Intercept Games is looking for a software engineer who will be responsible for delivering major components of our game software, working alongside a team of engineering professionals. You are a clear and crisp communicator, a team player, and you excel at being a solid, high-standards developer. Working alongside our Senior Engineers and your teammates, you will drive the design of your software feature areas, and deliver stable, performant, maintainable implementations that meet the requirements set by our game design team. You’ll make deep contributions to essential technologies that make our product unique, and you will demonstrate good practices in code reviews, documentation, testing, and quality software implementation. You will collaborate with the engineering and design teams, build necessary tools, work with QA, and deliver amazing software that drives us to shipping a game that our players will love.

Software Engineer II

Intercept Games is looking for a software engineer to initially work on bringing our KSP game console experience up to parity with our PC releases. This will involve working with platform providers, our existing code base, build and release systems, and feature engineering team. The role will transition to developing new features on in-flight and future titles once we have completed our console goals.

Software Engineer III

Intercept Games is looking for a software engineer to prototype new functionality and explore new experiences, eventually rolling these into full production. An engineer of your level is responsible for owning major systems, contributing significantly to portions of architecture and design for our game software. Working alongside other engineering professionals, you are a clear and streamlined communicator, and a standout colleague. You excel at crafting and writing stable, performant software, as well as optimizing user experiences by working with design and content creators. You will evaluate and understand the potential impacts of your implementations, and will make evidence-based recommendations on our path forward. You’ll make deep contributions to crucial technologies that make our product outstanding. We expect candidates to hold the team to high standards by demonstrating good practices for code reviews, system design, documentation, testing, and quality software implementation. Together, we will collaborate with leadership, improve tools and processes, collaborate with QA, and deliver software that drives us to shipping a game that our players will love!

Senior Software Engineer

Intercept Games is looking for a software engineer to prototype new functionality and explore new experiences, eventually rolling these into full production. An engineer of your level is responsible for owning major systems, contributing significantly to portions of architecture and design for our game software. Working alongside other engineering professionals, you are a clear and streamlined communicator, and a standout colleague. You excel at crafting and writing stable, performant software, as well as optimizing user experiences by working with design and content creators. You will evaluate and understand the potential impacts of your implementations, and will make evidence-based recommendations on our path forward. You’ll make deep contributions to crucial technologies that make our product outstanding. We expect candidates to hold the team to high standards by demonstrating good practices for code reviews, system design, documentation, testing, and quality software implementation. Together, we will collaborate with leadership, improve tools and processes, collaborate with QA, and deliver software that drives us to shipping a game that our players will love!

UI Artist (1099)

Intercept Games is looking for a UI Artist. What happens when the phrase “It’s not rocket science” no longer applies to your day-to-day? Your days start becoming more distinct yet satisfyingly challenging! Kerbal Space Program 2 is the much-anticipated sequel to 2015’s Kerbal Space Program (KSP), the game that launched a thousand aerospace careers! To reintroduce the heart of KSP to a new generation of fans, we’re extending KSP2 in every possible direction by launching the game forward to a future with next-gen technology, space colonies, and a multiplayer experience allowing friends to build their interstellar civilizations together. We’re shuttling players upward to new star systems, improving onboarding, and lowering the entry barrier to usher in a new era of explorers.

Roll 7 - London, UK

Lead Artist

We are on the lookout for an exceptional Lead Artist to contribute to the artistic vision and development of our project using a combination of technical and traditional fine art skills. The role requires a high level of versatility and hands-on work – you will effectively be collaborating with a wide range of team members, from the Lead Coder and Creative Director, to designers, programmers, and animators. As well as high level planning and concept work, you’ll also be expected to get your hands dirty and build, draw and design assets.

Level Designer

We are looking for an experienced and versatile Level Designer to work with us. Our new Level Designer will collaborate with designers, artists and programmers to create amazing, fun, innovative levels.

Lead Environment Artist

We are on the lookout for an exceptional Lead Environment Artist. There will be a high level of versatility and hands-on work as you will also collaborate with a wide range of team members, from the Lead Artists and production, to designers, programmers and narrative. As well as managing, inspiring and motivating the Art Team. You will also be a key part of the creation of assets and world construction, from architecture to props and level dressing.

Senior Environment Artist

As a Senior Environment Artist for Roll7, you will be responsible for both the creation of assets and world construction, from architecture to props and level dressing. You will be proactive in communicating progress. Under our Lead Environment Artist, you will be working closely with the wider development teams and design and concept, to produce an engaging and coherent universe.

Gameplay programmer

We are on the looking for an exceptional Gameplay Programmer to design, develop and debug code for new and existing features and gameplay systems for a new undisclosed project.