Openings at Private Division

Sr. Community Manager, Kerbal Space Program (Seattle, WA)

Private Division is looking for an experienced community/social media manager who will be counted on as an integral member and will be a part of a growing marketing and communications team. We’re seeking your skills and passion to lead our strategic development and social media campaigns in an agile environment.

Games Release Manager (Seattle, WA)

Private Division is looking for a game release manager to be involved in releasing our games, updates, ratings, and other content on all supported platforms. You will work with the Release Management team, teams across the Private Division label (Production, QA, Marketing), and our external development studios to schedule and coordinate timelines for certification passes and releases. You will act as a point of contact for game releases and age ratings in North America and LATAM regions (and other releases as needed), and communicate status on all issues related to these releases to help ensure smooth, successful launches. You will also work with external partners to coordinate the setup of products and ensure that all launches go as planned. We are looking for someone who naturally excels at organization, loves games and thinks deeply about them and most of all is willing to roll up their sleeves and learn.

Online Producer (Seattle, WA)

Private Division is looking for an online producer who will be a key part of our Production team, supporting internal and 3rd party developers, working with them to understand their communities and helping to craft strategies around special events, offers, ongoing content and best practices for games as a service of PC and console. In addition, this is a critical role in establishing internal processes and tool pipelines and the desire to experiment and learn is key.

Office Coordinator (Las Vegas, NV)

Private Division is looking for an office coordinator to oversee administrative duties in an office and ensure that the office operates efficiently and smoothly. Their responsibilities generally include duties like greeting visitors, managing office supplies, overseeing other administrative staff, owning budgets, and supporting staff with administrative tasks like scheduling meetings.

Temporary QA Tester (Las Vegas, NV)

Private Division is looking for a temporary QA tester. The temporary QA tester will test video game titles on various consoles, PCs and handhelds to check the software for errors and enter them into the test database. Reports to the Lead and/or QA Manager.

Openings with our Development Partners

Intercept Games - Seattle, WA

Senior Engineer

Private Division is looking for a senior engineer who will be responsible for delivering the all-up architecture and design of our game software, working with a team of engineering professionals. You are a clear and crisp communicator, a team player, and you excel at being equal parts mentor and hands-on developer. You will evaluate and understand the potential performance impacts of various implementation possibilities and will make evidence-based recommendations on our path forward. You’ll make deep contributions to essential technologies that make our product unique, and you will hold the team to high standards by demonstrating good practices for code reviews, system design, documentation, testing, and quality software implementation. You will collaborate with leadership, improve tools and processes, collaborate with QA, and deliver amazing software that drives us to shipping a game that our players will love.

Software Engineer II

Private Division is looking for a software engineer who will be responsible for delivering major components of our game software, working alongside a team of engineering professionals. You are a clear and crisp communicator, a team player, and you excel at being a solid, high-standards developer. Working alongside our Senior Engineers and your teammates, you will drive the design of your software feature areas, and deliver stable, performant, maintainable implementations that meet the requirements set by our game design team. You’ll make deep contributions to essential technologies that make our product unique, and you will demonstrate good practices in code reviews, documentation, testing, and quality software implementation. You will collaborate with the engineering and design teams, build necessary tools, work with QA, and deliver amazing software that drives us to shipping a game that our players will love.

Graphics Engineer

QA Test Lead

Private Division is seeking for a test lead that assists in leading a team in executing test plans on pre-release video games by verifying functionality, data content, performance, usability/playability and compatibility.

QA Tester

Private Division is seeking for a QA tester who will work closely with all other disciplines on the development team to verify KSP 2 is built as intended and at high quality.  This role will communicate with team members, attempt to break everything they touch, and make sure players have as smooth an experience as possible from the floor of Kerbin to the farthest reaches of space!

League of Geeks - Melbourne, Australia

Real-Time VFX Artist

We’re looking for an experienced Real-Time VFX artist to create stylised particle and visual effects for our new project and original IP.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences and a major part of this is having fabulous visual effects! We’re looking for a Real-Time VFX artist to create stylised particle and visual effects for our new project and original IP.

Short to long term contracts available depending on the experience and availability of the applicant. Remote opportunities are available. Relocation options & ongoing work will be considered for people who are interested in full-time positions and are perfect fits for the project!

Mid-Senior 3D Environment Artist

You will work closely with level design and concept art to create 3D environments that are both visually distinctive whilst being exciting playgrounds for the unique brand of gameplay LoG is defining.

At League of Geeks, we passionately devote ourselves to building compelling and enduring worlds you can lose yourself in. With some of the best concept artists amongst our ranks, we’re now on the hunt for an exceptional 3D environment artist to join our team. Candidates must possess the ability to create and finish appealing 3D environments and props, across a broad range of themes and settings, whilst utilising their experience to apply best practices in crafting real-time assets for games.

Under guidance from the creative director and lead artist, as a 3D environmental artist, you will work closely with level design and concept art to create 3D environments that are both visually distinctive whilst being exciting playgrounds for the unique brand of gameplay LoG is defining. Utilising artistic, technical and architectural skills, you will contribute to the environment art team, who are responsible for all elements of the 3D environment pipeline, including texturing and material setup, as well as bringing the assets into Unity and helping to create vivid game scenes.

Senior 3D Animator

We’re seeking a passionate senior animator to create beautiful animations, meet the technical challenges of our games, and help our animation team flourish. You have a strong grasp of fundamental animation principles, have solid experience making animations for games and can apply appropriate techniques for maximum impact within technical and gameplay constraints.

At League of Geeks we love bringing characters to life! We’re seeking a passionate senior animator to create beautiful animations, meet the technical challenges of our games, and help our animation team flourish. You have a strong grasp of fundamental animation principles, have solid experience making animations for games and can apply appropriate techniques for maximum impact within technical and gameplay constraints.

With guidance from the creative director and lead artist, as a senior animator you will contribute to the artistic vision primarily through character animation and assist in realising the game’s animated visual style. You will also be expected to provide mentorship and support to other animators, and to actively collaborate with others to improve the effectiveness of our animation pipelines and processes within Maya and Unity.

Technical Character Artist

We’re looking for a Technical Artist with a passion for real-time rigging and experience using the Unity Engine’s animation toolkit. You’ll play a pivotal role in research and development for features that depend on animation, and help guide our practices and technology in this field.

At League of Geeks, we believe in building the tools and pipelines for creatives to do what they love the most – making wonderful games!

We’re looking for a Technical Artist with a passion for real-time rigging and experience using the Unity Engine’s animation toolkit. You’ll play a pivotal role in research and development for features that depend on animation, and help guide our practices and technology in this field.

You’ll work closely with the code department, as well as artists and animators, to see our exciting new game’s vision come to life.

Senior Network Engineer

We’re looking for an engineer that can bring our players together from all across the world. Someone with serious technical chops to bring the multiplayer in our new project to life – as well as assist on numerous other engine-side responsibilities.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We’re looking for an engineer that can bring our players together from all across the world. Someone with serious technical chops to bring the multiplayer in our new project to life – as well as assist on numerous other engine-side responsibilities.

As this role requires a lot of collaboration with different departments, we are ideally looking for someone who is available to work with us in our Melbourne studio. However, remote and/or flexible options are available for the perfect candidate!

Junior Engineer

We need engineers who are generalists and this is an excellent opportunity to learn new skills alongside an existing team of seasoned developers, whilst having a major impact on the experiences we create and deliver across the company.

At League of Geeks (LoG) we’re set to get even bigger and better throughout this year! During this exciting time of expansion we’re looking for you, an enthusiastic engineer who can dedicate your passion for game development to improving the experiences we deliver to our players.

We need engineers who are generalists and this is an excellent opportunity to learn new skills alongside an existing team of seasoned developers, whilst having a major impact on the experiences we create and deliver across the company. You will collaborate with other disciplines to help design and implement new features in games, amongst many other objectives. Although you will be greatly supported in achieving these goals, in order to do so you will possess great initiative and an ability to handle multiple responsibilities well and with ease.

Senior Game Designer

We’re looking for a Senior Game Designer with economy design skills to craft an engaging ecosystem of short, mid and long-term gameplay for our ambitious new game-as-a-service project.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We’re looking for a Senior Game Designer with economy design skills to craft an engaging ecosystem of short, mid and long-term gameplay for our ambitious new game-as-a-service project.

As a collaborative, agile team, we love people with broad knowledge and deep specialisations. While systems design will be your focus, you’ll expand into economy design and tuning, procedural content creation and AI design. You’ll use your critical thinking, collaboration skills, understanding of UX, and creativity to deliver an innovative experience ripe with engaging strategic choices.

Roll 7 - London, UK

Technical Artist - VFX

Working on an original IP, we are looking for a talented and passionate Technical Artist, to guide and support our Art Team, providing solutions to their problems, and helping us deliver a stunning and unique stylised look for our new IP.

UI/UX Designer

Roll7 are looking to expand our in-house design team and are seeking an experienced UI/UX Designer to work on an exciting new game project. We are looking for an all-rounder – you will be expected to communicate ideas clearly and be comfortable bridging between both technical and art teams at Roll7. We don’t expect applicants to be experts in all UI-relevant software, but you will have a decent level of skill and understanding of graphic design, animation and programming. An organised mind, a methodical, thorough approach and a good level of common sense are equally important.

Senior AWS DevOps Engineer

We are looking for a passionate Senior AWS DevOps Engineer to take our prototype service and expand, evolve, secure and optimise for a global user pool of 5,000,000+.

Unity Prototype Designer

Reporting to our Creative Director, as a Prototype Designer you will work directly with our Prototype Programmer and part time resources (as required) to deliver high level prototypes of our new IPs. You will be confident in all aspects of the design process – everything from developing mechanics, to balance and level design. While you should be confident and experienced in managing and working with others, you’ll also be self-sufficient designer with a “can do” attitude, able to jump on and build things in engine, implement features with a programmer, and work in a small team to develop something great. You have substantial experience in working with Unity.

3D Character Artist

Working on an original IP, we are looking for an experienced and accomplished Character Artist to help realise a unique illustrated art style. Working under our Lead Artist, the right candidate should be able to demonstrate excellent creative, technical, and visual skill. You will be an accomplished artist with a passion for creating characters, and the ability to produce stunning, high quality and efficient game content.

Quality Assurance Tester

Are you ready to own the quality and comprehensive testing of our BAFTA winning IPs? Roll7 is currently looking for an experienced and dedicated QA Tester to join our team. The quality assurance team focuses on ensuring that our products continuously meet and exceed the high quality bar we have set for our games.

3D Animator

We’re looking for an exceptionally skilled and talented Animator to bring our new IP to life. Working under our Lead Artist, you will be capable of handling the entire Animation Pipeline and be artistically and technically minded. You will be an expert in 3DS Max or Maya animation and will be proficient in the Unity Engine.

Environment Artist

As an Environment Artist, you will be responsible for both the creation of assets and world construction, from architecture to props and level dressing. You will be proactive in communicating progress. Under our Lead Artist, you will be working closely with the wider development teams and design and concept, to produce an engaging and coherent universe.

Console Programmer

Working on an exciting original IP, we are looking for an experienced and accomplished Console Programmer. You will be working on bringing the project to current and next gen consoles, working with the programming and design team to craft an experience that makes sense for console specific play style. The ideal candidate is self-motivated and takes pride in solving difficult problems and delivering quality work.

Generalist Unity Programmer

Working on an exciting original IP, we are looking for a Generalist Programmer. You will be working under our Lead Programmer on Generalist tasks for the game.

Senior Unity Programmer

Working on an exciting original IP, we are looking for an experienced and accomplished Senior Programmer. You will be working on a number of high level parts of the game’s architecture, with a broad range of responsibilities.

HR and Operations Manager

We are looking for an HR and Operations Manager to manage the growing HR and Operational side of our distributed Video Games Studio.

V1 Interactive - Redmond, WA

SOFTWARE DEVELOPMENT ENGINEER

We’re looking for a talented engineer that is capable of working in systems that need that extra push to get over the finish line. Do you enjoy working across departments? Are you good at analyzing and extending an existing code base? Do you like wearing many hats and excel at problem solving?

The ideal candidate will have a solid foundation of UE4’s ins-and-outs, and will be highly capable at effectively communicating with the rest of the team. You will be a perfect fit if you enjoy taking on challenges that stretch across numerous disciplines, and are willing to bring your knowledge and skills into interesting and ever-changing territory.

FX ARTIST

We’re looking for someone that will verbally (and unabashedly) make the sound effects of the visual effect they’re making while working at their desk. You do this like no one is paying attention. When you’re playing games or watching movies, you’re pausing and picking apart how existing effects are not only made but how you’d do it better.

3D HARD SURFACE ARTIST

If you spent your childhood drawing cars and androids or re-imagining a cooler version of Luke Skywalker’s severed hand, then perhaps we’re onto something. Perhaps we should talk. And not in that ‘you should get your priorities straight’ kinda way but more ‘ohmigosh we think about that stuff too, lets be BFFs’ kinda way.

UE4 TECHNICAL ARTIST

Pssst. Hey, are you besties with Unreal4? You are?! Can you get its number for me? We think it’s kind of hot. We’d really like your help to get to know it better. Would you mention us to it? You WOULD? Really?! OMG, thx.

CONCEPT ARTIST

You might consider yourself the Dr. Emmett Brown of concept art. Your brain and drawing hand are the flux capacitor of your trade. Driven (perhaps at 88 miles per hour?) by the need to create, discover, and protect the plutonium you stole, you manipulate color and form to create the latest and greatest in design and concept. Where we’re going, we don’t need roads. But we sure could use a great concept artist.

3D ENVIRONMENT ARTIST

Pssst. Hey, are you besties with Unreal4? You are?! Can you get its number for me? We think it’s kind of hot. We’d really like your help to get to know it better. Would you mention us to it? You WOULD? Really?! OMG, thx.

3D ARTIST (CONTRACT)

You’re an art mercenary. A gun for hire. People speak your name in awe and in whispers, cowering in the corners of the local tavern. Your portfolio is an atlas of the worlds you’ve helped bring to life.

This is a CONTRACT position directed at work-from-home candidates. We’re looking for top-tier talent with a wealth of experience in generating environment assets, hard and soft surface work, or anything else we can think of. The tenure of this position will likely last through the year. Experience in 3D game asset creation is a must and experience working remotely is required. References would be nice. Hours and rates are negotiable.